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Hello everyone,
I have a question:
I would like to do the following,
I have a Mesh with a displacement map(UV-Mapped in Z-Brush),
I want to use it with the mesh as a isosurface and the texture
as function, how is it done?
#declare disp = function{
image_map { BITMAP_TYPE "displacement map.bmp")
}
#declare dispiso =
isosurface{
function{
mesh(x,y,z) - disp(x,y,z).grey)
}
}
is a starting idea?
Thnx
Thor
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