POV-Ray : Newsgroups : povray.newusers : Light passing through my wall... : Light passing through my wall... Server Time
29 Jul 2024 08:14:49 EDT (-0400)
  Light passing through my wall...  
From: Gyscos
Date: 11 Apr 2006 17:35:00
Message: <web.443c20674cd3d3441ba56a630@news.povray.org>
Hello !!
I'm sorry, i tried to post it in Bugreport, so i'm pretty sure the
moderators refused it since it was more likely a newbie question...

I have a room, closed, and a light inside.
The camera is outside and looks at the room...

But at the bottom of the wall (from the outside) i can see a kind of light
(maybe 1 pixel only) and it is there only when the light inside is ON.
So here is the quesion : If the light is INSIDE and the room is well close,
why do I see this from the outside ???

Sorry, the comments are in french... and i'm feeling too lazy to translate
them, i just hope you won't need them.

Here is the source code and a link to the picture...

http://dragons.masters.free.fr/images/demo2.png


#include "colors.inc"
#include "textures.inc"
#include "metals.inc"

global_settings {
  max_trace_level 20
}


light_source {

  <4.0,1,-2>
  rgb <1,1,1>
}


#declare a=0;
#declare b=0;
#declare c=0;
#declare d=0;
#declare e=0;
// #declare a=clock*360;
/*
#if (clock < 1)

#declare a = clock*0.15;
  #declare b = 0;
  #declare c = 0;
  #declare d = 0;
#end

#if ((clock > 1) & (clock<2))
  #declare a = 0.15;
  #declare b = (clock-1) * 2;
  #declare c = 0;
  #declare d = 0;
#end

#if ((clock >2) & (clock < 3))


  #declare a = 0.15;
  #declare b = 2;
  #declare c = (clock-2)*2;
  #declare d = 0;
#end

#if ((clock >3) & (clock < 4))


  #declare a = 0.15;
  #declare b = 2;
  #declare c = 2;
  #declare d = clock-3;

#end

#declare e=0;

#if ((clock >4) & (clock > 4))


  #declare a = 0.15;
  #declare b = 2;
  #declare c = 2;
  #declare d = 1;
  #declare e = (clock-3)*360;

#end
*/
camera {
  location <0.12-a,-0.8+c,-1.32-b>
//  location <0.15-a,-0.8+c,-1.42-b>
//  location <3.15-a,2.8+c,-2.45-b>
  look_at <-0.0,-.81+d,-1.29>

}

plane {
  <0,1,0>,
  -2
  texture {
    pigment { Yellow }
  }
}

#declare lampe = union {
  difference {
    union {
      cylinder {
 <0,0,0>
 <0.03,0,0>
 0.0025

      }


      sphere {
 <0.03,0,0>
 0.01
      }
    }

    union {
      box {
 <0.03,3,3>
 <3,-3,-3>
      }
      sphere {
 <0.03,0,0>
 0.0085
      }
    }
    texture {
      Bronze_Metal
    }


  }

  difference {
    sphere {
      <0.03,0,0>
      0.01
    }

    union {
      sphere {
 <0.03,0,0>
 0.0085
      }
      box {
 <0.03,3,3>
 <-3,-3,-3>
      }
    }

    texture {
      NBglass
    }

  }
  light_source {
    <0.03,0,0>
    White
    fade_distance 0.2
    fade_power 2
  }

}


#declare lampe2 = union {
  difference {
    union {
      cylinder {
 <0,0,0>
 <0.03,0,0>
 0.0025

      }


      sphere {
 <0.03,0,0>
 0.01
      }
    }

    union {
      box {
 <0.03,3,3>
 <3,-3,-3>
      }
      sphere {
 <0.03,0,0>
 0.0085
      }
    }
    texture {
      Bronze_Metal
    }


  }

  difference {
    sphere {
      <0.03,0,0>
      0.01
    }

    union {
      sphere {
 <0.03,0,0>
 0.0085
      }
      box {
 <0.03,3,3>
 <-3,-3,-3>
      }
    }

    texture {
      NBglass
    }

  }
  light_source {
    <0.03,0,0>
    White
    fade_distance 0.1
    fade_power 1
  }

}



#declare table1 =  union {
  // Des tables...

  box {
    <0,-0.835+0.85,-1.4+1.4>
    <0.05,-0.837+0.85,-1.38+1.4>
  }
  box {
    <0.042,-0.837+0.85,-1.397+1.4>
    <0.038,-0.85+0.85,-1.393+1.4>
  }
  box {
    <0.042,-0.837+0.85,-1.387+1.4>
    <0.038,-0.85+0.85,-1.383+1.4>
  }
  box {
    <0.012,-0.837+0.85,-1.397+1.4>
    <0.008,-0.85+0.85,-1.393+1.4>
  }
  box {
    <0.008,-0.837+0.85,-1.387+1.4>
    <0.012,-0.85+0.85,-1.383+1.4>
  }

  texture {
    pigment { Blue }
  }
}



#declare aeronef = union {



  sphere {
    <0,0,0>
    1

    texture {
      Chrome_Metal
      normal {
 facets
 size 0.15
      }

    }
    scale <1,1,2>

  }

  // Les pics
  union {


    // Le pic de devant
    cone {
      <0,0.0,-0>
      0.7
      <0,0.0,-2.4>
      0
    }


    // Les pics du dessus
    union {

      cone {
 <0,0.0,-0.4>
 0.4
 <0,1.45,-0.7>
 0
      }

      cone {
 <0,0.0,-0.8>
 0.4
 <0,1.27,-1.35>
 0
      }

      cone {
 <0,0.0,-1.2>
 0.35
 <0,0.9,-1.9>
 0
      }



      cone {
 <0,0.0,0>
 0.4
 <0,1.5,0>
 0
      }

      cone {
 <0,0.0,0.4>
 0.4
 <0,1.45,0.7>
 0
      }

      cone {
 <0,0.0,0.8>
 0.4
 <0,1.27,1.35>
 0
      }

      cone {
 <0,0.0,1.2>
 0.35
 <0,0.9,1.9>
 0
      }
    }

    // les pics de gauche
    union {

      cone {
 <0,0.0,-0.4>
 0.4
 <1.45,0,-0.7>
 0
      }

      cone {
 <-0.0,0.0,-0.8>
 0.4
 <1.270,0,-1.35>
 0
      }

      cone {
 <0,0.0,-1.2>
 0.35
 <0.9,0,-1.9>
 0
      }

      cone {
 <0,0.0,0>
 0.4
 <1.5,0,0>
 0
      }


    }
    // les pics de droite
    union {

      cone {
 <0,0.0,-0.4>
 0.4
 <-1.45,0,-0.7>
 0
      }

      cone {
 <-0.0,0.0,-0.8>
 0.4
 <-1.270,0,-1.35>
 0
      }

      cone {
 <0,0.0,-1.2>
 0.35
 <-0.9,0,-1.9>
 0
      }

      cone {
 <0,0.0,0>
 0.4
 <-1.5,0,0>
 0
      }
    }
    texture {
      Gold_Metal
    }

  }
  //Fin des pics




  //Le canon
  union {
    box {
      <0,0,-1>
      <0.7,0.7,-1.3>

    }
    texture {
      pigment { Med_Purple }
    }
  }



  union {
    difference {

      box {
 <-0.3,0,-0.7>
 <0.3,-0.9,-1.5>
      }
      union {
 box {
   <-0.25,0,-0.7>
   <0.25,-0.85,-1.48>
 }

 box {
   <-0.2,-0.83,-0.7>
   <0.2,-0.7,-1.55>
 }

      }

      texture {
 pigment { Red }

      }

    }

    // La vitre
    box {
      <0.2,-0.83,-1.495>
      <-0.2,-0.7,-1.485>

      texture {
 NBglass
      }
    }



    // Des lampadaires

    object {
      lampe

      translate <-0.25,-0.75,-1.4>
    }

    object {
      lampe

      rotate <0,180,0>
      translate <0.25,-0.75,-1.4>

    }

    // Une chaise principale
    union {
      prism {
 linear_sweep
 cubic_spline
 1.5,
 -1.5,
 11
 <0,0>
 <1.5,0.3>
 <2.5,1.5>
 <3,4>
 <2.8,4.1>
 <2.2,1.7>
 <1.5,0.7>
 <0,0.5>
 <0,0>
 <1.5,0.3>
 <2.5,1.5>


 scale 0.2*0.025
 rotate <0,90,90>
 rotate <0,180,00>
 translate <0,-0.844,-1.38>

 }



      cylinder {
 <0,0.2,1.5>
 <0,-4,1.5>
 0.5

 scale 0.2*0.025

 translate <0,-0.844,-1.38>
      }
      texture {
 pigment { Green }
      }

    }

    // Les tables
    object {
      table1
      rotate <0,90,0>
      translate <-0.25,-0.85,-1.4>
    }
    object {
      table1
      rotate <0,0,0>
      translate <-0.25,-0.85,-1.35>
    }

    // La table du milieu, table de commande...
    union {
      intersection {
 box {
   <-0.035,-0.835,-1.41>
   <0.035,-0.837,-1.38>

 }

 union {
   box {
     <-0.034,-0.835,-1.409>
     <0.034,-0.837,-1.381>
   }
   cylinder {
     <-0.034,-0.836,-1.409>
     <0.034,-0.836,-1.409>
     0.001
   }

   cylinder {
     <-0.034,-0.836,-1.381>
     <0.034,-0.836,-1.381>
     0.001
   }

   cylinder {
     <-0.034,-0.836,-1.409>
     <-0.034,-0.836,-1.381>
     0.001
   }

   cylinder {
     <0.034,-0.836,-1.409>
     <0.034,-0.836,-1.381>
     0.001
   }
   sphere {
     <0.034,-0.836,-1.409>
     0.001
   }
   sphere {
     <-0.034,-0.836,-1.409>
     0.001
   }
   sphere {
     <0.034,-0.836,-1.381>
     0.001
   }
   sphere {
     <-0.034,-0.836,-1.381>
     0.001
   }

 }
 texture {
   pigment { Blue }
 }

      }
      cylinder {
 <0,-0.836,-1.4>
 <0,-0.836,-1.48>
 0.0006
 texture {
   pigment { Blue }
 }

      }
      lathe {
 cubic_spline
 4,
 <0.007,-0.8>
 <0.005,-0.837>,

 <0.013,-0.85>
 <0.05,-0.85>
 pigment { Blue }
 sturm
 translate <0,0,-1.395>
      }


    }



    union {



//////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////

/////////////////////  HERE IS THE LIGHT /////////////////
////////////// TURN IT OFF TO SEE WHAT IT DOES ///////////

///////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////

      object {
 lampe2
 rotate<0,0,-90>
 translate<0,-0.76,-1.28>


      }


////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////
      difference {
 box {
   <0.025,-0,-1.3>
   <-0.025,-0.87,-1>
 }

 union {
   box {
     <0.023,0,0>
     <-0.023,-0.87,-1.298>
   }
   box {
     <0.013,-0.87,0>
     <-0.013,-0.80,-1.35>

   }

 }

      }

      #if (clock < 1)

 #declare g = 0;
      #end

      #if ((clock > 1) & (clock < 2))
 #declare g = sqrt(clock-1)*0.012;
      #end

      #if ((clock > 2) & (clock < 3))
 #declare g = 0.012;
      #end

      #if ((clock > 3) & (clock <= 4))
 #declare g = (1-sqrt(clock-3))*0.012;
      #end




      union {
 union {
   box {
     <-0.013,-0.85,-1.2984>
     <-0.0002,-0.8,-1.2996>
   }
   box {
     <-0.01,-0.85,-1.2987>
     <0,-0.8,-1.2993>
   }
   translate <-g,0,0>
 }

 union {

   box {
     <0.013,-0.85,-1.2984>
     <0.0002,-0.8,-1.2996>
   }
   box {
     <0.01,-0.85,-1.2987>
     <0,-0.8,-1.2993>
   }
   translate <g,0,0>
 }

 texture {
   T_Chrome_2A
 }






      }


      texture {

 pigment { Red }
      }


    }

  }




  union {
    difference {
      cone {
 <0,0,1.8>
 0.3
 <0,0,2.20>
 0.15
      }
      union {
 cone {
   <0,0,2.21>
   0.11
   <0,0,2>
   0.04
 }

 #declare i = 0;

 #while (i < 10)

   box {
     <0.005,1,2.3>
     <-0.005,0.13,2>
     rotate <0,0,i*36>
   }

   #declare i = i+1;

 #end
      }

    }
    texture {
      Bronze_Metal
    }
  }


}

#declare a=0;

object {
  aeronef


  translate <0,0,0>
  rotate <0,e,0>

}


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