|
|
Hi. First post to this newsgroup. I'm constantly impressed with povray, so
I wanted to see what I could produce for the sponza radiosity challenge
found here:
http://hdri.cgtechniques.com/~sponza/
I've downloaded the megapov file contained on that site, and made some
changes to it:
1. Set all ambient values for materials to 0.0
2. Changed the camera posn to that of a maxwell render which I'm using as a
reference
3. Altered the posn of the sun light and its intensity
4. Multiplied the normal bump_size by a factor of 10 - which doesn't appear
to affect the render
5. Added an .ini file and IndoorLQ radiosity
6. I've also added "normal on" in rad_def.inc
However, my render still looks flat and imho lacks contrast. Here is my
result:
http://img208.imageshack.us/img208/1516/test4vv.png
Here is the maxwell render I'm trying to imitate:
http://img203.imageshack.us/img203/9802/sponzapalace1ac.jpg
I think the noise in the maxwell render adds alot to its realism. I've
tarred up the entire scene with all my changes in it, which can be found
here. I simply execute "megapov test.ini"
http://jsnake.googlepages.com/sponza_megapov.tar.gz
I have no doubt that povray can produce a render which looks very similar to
the maxwell render, I'm just not quite sure how to go about it :)
Post a reply to this message
|
|