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"Bob H" <omniverse@charter%net> wrote:
> "dragon9654" <dra### [at] yahoocom> wrote in message
> news:web.4438363b4d2ff27191f9b85f0@news.povray.org...
> > ok, I'm a definat noob, and I can not figure out how to do texture maps.
> > looked at the tutorial, but that just confused me, is there any sites out
> > there or ayone who can give an easy to understand answer
>
> texture_map is a way to specify whole textures as parts of another pattern.
> Hopefully the following example is self explanatory, if not don't give up
> yet. If you figure out how color_map in pigments work, well, it's the same
> kind of thing.
>
> #declare Texture1=
> texture {
> pigment {
> bozo
> color_map {
> [0 red 1]
> [1 green 1]
> }
> }
> normal {
> wrinkles 0.5
> }
> finish {
> specular 0.5
> roughness 0.005
> }
> scale 0.25
> }
>
> #declare Texture2=
> texture {
> pigment{
> granite
> color_map {
> [0 blue 1]
> [1 green 1]
> }
> }
> normal {
> bumps 0.5
> }
> finish {
> specular 0.5
> roughness 0.005
> }
> scale 0.5
> }
>
> // new texture using those in texture map
> #declare TextureMap=
> texture {
> marble // turbulence 0.5
> texture_map {
> [0 Texture1]
> [1 Texture2]
> }
> }
>
> sphere {0,1 texture {TextureMap}}
>
> camera {location -3*z}
> light_source {<10,10,-10>,1}
Thanks a lot, I'll play around with that, it's starting to make
more sense now, thanks
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