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Hi all,
I have a beginners Question on fog and sky handling:
I want to render a landscape in a rectangular geographic systen. That means
that I have "translate < 419020, 0, 279020>" for my height_field, camera
and so on. Do I also have to translate my sky and the fog? At least for the
fog I get an warning that I can't translate the up vector. It seems that I
dont have to do it for the fog but I get a sharp edge in the horizont where
the fog ends. Is there a way to have ground fog and a blue sky?
tnx
Wolfgang
my code for fog and sky:
// fog on the ground -------------
fog { fog_type 2
//translate Fog_Center
distance 7500
color rgbt <1,1,1,0.6>
fog_offset 700
fog_alt 100
}
sky_sphere{
//pigment {planar colour_map{[0,rgb <0.9,0.9,1>][1, rgb
<0.1,0.2,1>]}}
pigment{P_Cloud4}
//pigment {rgbt <1.0,1.0,1.0,(1-clock)>}
//pigment {rgbt <1.0,1.0,1.0,0>}
scale 2 //avoid repetion
}
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