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Thanks for the well thought out and quick replies! I was at work when I
posted the question and later when I was at home I tried to reply after
rendering those samples... Unfortunately the webserver doesn't seem to
always like me and my high-latency connection (that's my guess anyway). It
always prompts me for my login again after I type the correct password, or
tells me I typed the wrong password if in fact I did so.
Anyway, it looks like I probably will be storing the original control points
of the spline in an array afterall so that it can be modified in arbitrary
ways before use.
From: Mike Williams
>Create the string of mirrored Object_B's along Spline_A inside a union
>then mirror the whole union. The Object_B's are mirrored twice, so they
>come out the right way round, but their positions are only mirrored
>once.
Thanks Mike. I hadn't thought about this.
From: Jim Charter:
> I think you'll have to transform the control points not the spline. The
> transform itself can be predefined, then use vtransform. It may or may
> not advantage you to store the points in an array.
I hadn't realised that a transform could be pre-defined. That sounds a lot
more convienient. Thanks
From: Trevor G Quayle:
> have a look at "vaxis_rotate(A,B,F)" in "3.2.1.4.5 Functions" of the help
> file. Should be able to help you.
Actually I knew about this one... It's been very helpful for articulating
things!
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