POV-Ray : Newsgroups : povray.general : transforming splines : Re: transforming splines Server Time
1 Aug 2024 04:13:59 EDT (-0400)
  Re: transforming splines  
From: Trevor G Quayle
Date: 3 Apr 2006 13:00:00
Message: <web.443153a373c7aea86c4803960@news.povray.org>
"Charles C" <nomail@nomail> wrote:
> HI, I've got a 2 part question. I think the short answer will be "no" but I
> haven't found the answer for sure looking on my own. (not sure if this'd be
> better in NewUsers or general):
>
> I was starting on a project where I'll be using splines extensively, and not
> for the usual camera paths or prisms etc.  It'd be useful if rotate, scale
> and translate could be applied directly to a spline.  Say, for instance you
> have a string of Object_A along Spline_A and you want to create a similar
> string of Object_B along Spline_B where Spline_B is a mirrored copy of
> Spline_A.  Is there a simple way to do this example other than keeping
> track of the control points (in an array or whatever)?
>
> Also, since as of v3.6 there's the parse warning message that splines are
> "experimental" does anybody know what changes (if any) might be in the
> works?
>
> Thanks,
>
> Charles

have a look at "vaxis_rotate(A,B,F)" in "3.2.1.4.5  Functions" of the help
file.  Should be able to help you.


-tgq


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