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"Charles C" <nomail@nomail> wrote:
> HI, I've got a 2 part question. I think the short answer will be "no" but I
> haven't found the answer for sure looking on my own. (not sure if this'd be
> better in NewUsers or general):
>
> I was starting on a project where I'll be using splines extensively, and not
> for the usual camera paths or prisms etc. It'd be useful if rotate, scale
> and translate could be applied directly to a spline. Say, for instance you
> have a string of Object_A along Spline_A and you want to create a similar
> string of Object_B along Spline_B where Spline_B is a mirrored copy of
> Spline_A. Is there a simple way to do this example other than keeping
> track of the control points (in an array or whatever)?
>
> Also, since as of v3.6 there's the parse warning message that splines are
> "experimental" does anybody know what changes (if any) might be in the
> works?
>
> Thanks,
>
> Charles
have a look at "vaxis_rotate(A,B,F)" in "3.2.1.4.5 Functions" of the help
file. Should be able to help you.
-tgq
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