POV-Ray : Newsgroups : povray.general : transforming splines : transforming splines Server Time
1 Aug 2024 04:10:31 EDT (-0400)
  transforming splines  
From: Charles C
Date: 3 Apr 2006 11:20:01
Message: <web.44313c84e2ecfab7b160ffde0@news.povray.org>
HI, I've got a 2 part question. I think the short answer will be "no" but I
haven't found the answer for sure looking on my own. (not sure if this'd be
better in NewUsers or general):

I was starting on a project where I'll be using splines extensively, and not
for the usual camera paths or prisms etc.  It'd be useful if rotate, scale
and translate could be applied directly to a spline.  Say, for instance you
have a string of Object_A along Spline_A and you want to create a similar
string of Object_B along Spline_B where Spline_B is a mirrored copy of
Spline_A.  Is there a simple way to do this example other than keeping
track of the control points (in an array or whatever)?

Also, since as of v3.6 there's the parse warning message that splines are
"experimental" does anybody know what changes (if any) might be in the
works?

Thanks,

Charles


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