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"eilart" <mat### [at] maltesenarrazioni it> wrote:
> "Bob H" <omniverse@charter%net> wrote:
> Hei, many thanks, i'll try it.
But a simple macro wouldn't work?
A macro with a texture argument that returns a random rotated texture?
Or the macro will be parsed only once?
I see that your way works, but it's not so understandable for me, so it's a
little uneasy to translate it in my scene.
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