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Alain <ele### [at] netscape net> wrote:
> Tim Nikias nous apporta ses lumieres en ce 23/03/2006 14:21:
> >>In anim8or, with a texture map applied to Emissive, you can simulate the
> >>effect of lit windows. I sthere any way to do this is POV-Ray? I think
> >
> > that
> >
> >>it can done with layered textures, but I haven't figured out how yet.
> >
> >
> > I'm not sure if that's what you're after as I haven't used Anim8or myself,
> > but you might want to have a look at "ambient" in the finish-block. Setting
> > it to 1 will result in a texture which is completely lit, with or without
> > light (as long as ambient_light in the global_settings-block is set to the
> > default). Note that additional lights will brighten the texture even
> > further, so you might want to set "diffuse" to 0 (also in the finish-block)
> > to make the texture disregard lightsources.
> >
> > Regards,
> > Tim
> >
> If you do that and add radiosity{...} in the #global_settings{...} section, that
texture will
> effectively emit light capable of lighting whatever is around.
> Please read section 3.3.4 Radiosity in the documentations.
>
> --
> Alain
> -------------------------------------------------
> WARNING: The consumption of alcohol may leave you wondering what the hell happened
to your bra and
> panties.
I haven't explained myself well. In Anim8or, with the procedure that I so
badly explained, you can simulate the effects of lit windows in a otherwise
normal surface. What I wanted to know is if there is a way to do that in
POV-Ray.
Antonio
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