POV-Ray : Newsgroups : povray.newusers : Camera and horizontal viewing angle : Re: Camera and horizontal viewing angle Server Time
29 Jul 2024 08:24:14 EDT (-0400)
  Re: Camera and horizontal viewing angle  
From: vianagmo
Date: 21 Mar 2006 13:15:00
Message: <web.44204215a59f6258556862df0@news.povray.org>
Here is my complete code, and the command line I use is:

povray Test.ini +W1064 +H800  +ICilindros.pov


#declare mm=1.6;

#declare O11646016 =
cylinder
{
  <0,-10*mm,0>, <0, 10.0*mm, 0>, 10.0*mm
  texture
  {
    pigment
    {
      color <0.0, 0.0, 1.0>
    }
  }
}

object
{
  O11646016
  translate <0.0, 0.0, 5.0*mm>
  rotate <0.0, 0.0, 0.0>
}

#declare O11646176 =
cylinder
{
  <0, -5*mm, 0>, <0, 5.0*mm, 0>, 5.0*mm
  texture
  {
    pigment
    {
      color <0.0, 1.0, 0.0>
    }
  }
}

object
{
  O11646176
  translate <0.0, 0.0, -2.5*mm>
  rotate <0.0, 0.0, 0.0>
}


cylinder
{
  <0, 0, 0>, <0, 50.0*mm, 0>, 0.33*mm
  texture
  {
    pigment
    {
      color <1.0, 1.0, 1.0>
    }
  }
  rotate <0,0,-90>
  translate <-25*mm,25*mm,0>
}


cylinder
{
  <0, 0, 0>, <0, 50.0*mm, 0>, 0.33*mm
  texture
  {
    pigment
    {
      color <1.0, 1.0, 1.0>
    }
  }
  translate <-25*mm,-25*mm,0>
  rotate <0,0,90>
}


cylinder
{
  <0, 0, 0>, <0, 50.0*mm, 0>, 0.33*mm
  texture
  {
    pigment
    {
      color <1.0, 1.0, 1.0>
    }
  }
  translate <-25*mm,-25*mm,0>
}

cylinder
{
  <0, 0, 0>, <0, 50.0*mm, 0>, 0.33*mm
  texture
  {
    pigment
    {
      color <1.0, 1.0, 1.0>
    }
  }
  translate <25*mm,-25*mm,0>
}


camera
{
  orthographic
  location <0.0, 0.0, -250*mm>
  translate <(100*mm)*clock,0.0, 0.0>
  look_at <(100*mm)*clock, 0.0, 0.0>

}

global_settings
{
  ambient_light
  color <6.0, 6.0, 6.0>
}

Like you see I have the proportion of 1.33 (W/H) . Anyway, I included what
you say and change the command line, but the images still disappear from
the rendering window. I need that the bounding box (the slim cylinders)
have at least 780X780 pixels in (50mmX50mm) and that it completly appears in
each
rendering... Help Please!!!


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