If I apply a normal map to an object (in fact an bump map that I have
produced myself) and then rotate the object should the normal map rotate
with the object? This is what I expected to happen, but isn't the result I
get... The documentation implies that scaling an object scales the normal
map, so I assumed that rotation and translation should also act on normal
maps. Any feedback gratefully received - maybe I've just made a beginner's
mistake...
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