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Mike Williams <nos### [at] econym demon co uk> wrote:
> Most 2d paint programs work with integer values for the colour
> components, which range from 0 to 255. To convert values like that to
> POV floating point components, divide by 256.
A tiny correction: you must divide by 255, not 256. The highest value is
255, and that corresponds to 1.0.
H
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