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Hello,
I have a problem with media and partial transparent objects. Here is my
example:
//====================================mediatest
//global_settings { assumed_gamma 1 }
camera { location <0.0, 2, -4.0> look_at <0.0, 0.0, 0.0> }
background { rgb 0 }
light_source { <20, 100, -50> rgb 1 }
plane { y,-1 pigment { checker rgb 0, rgb 0.2 } }
box { -1,1
material
{ texture { pigment { rgbt 1 } finish { ambient 0 } }
interior
{
media {
intervals 1
scattering { 5, rgb 0.3 }
samples 1, 10
confidence 0.9
variance 1/100
ratio 0.9
}
}
}
translate <-0.5,0,0>
no_shadow
hollow
}
#local OBJ=
disc
{ <0,0,0>, z, 0.75
texture { spherical texture_map {
[0.5 pigment { rgbt 1 }]
[0.5 pigment { rgb <0,1,0>}]
[1 pigment { rgb <1,0,0>}]
} turbulence 0.3 scale 0.75
}
hollow
no_shadow
}
object { OBJ translate <-0.5,0,0> }//inside the medie
object { OBJ translate < 1.5,0,0> }//outside
//====================================mediatest EOF
and here is the renderd picture:
http://www.home.pages.at/maus84/4711/media.jpg
I tried many things but the left disc stays visible in the media. Is is
possible to make the disc in the media disapear but the texture stay? I
know, in this example I can get such an effect when I scale the disc, make
is bigger then the media-box but that is not what I want.
hope you know a solution
thank you
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