|
![](/i/fill.gif) |
"RusHHouR" <gee### [at] mail nu> wrote:
> Hi good people of the POV community!
>
> In my current project, of wich i yet say nothing further, I experience
> weird "effects" or "artefacts" in my used sphere_sweep, when viewing it from
> certain angles. I have no image, but maybe this is a known problem? Question
> is, can these things be removed? I tried raising tolerance, but it's still
> there. This is the code i use:
>
> sphere_sweep {
> linear_spline
>
> 16,
> < 0.24, 3.19, 0>, 0.027
> < 0.5, 3.20, 0>, 0.027
> < 0.75, 3.22, 0>, 0.027
> < 1.0, 3.24, 0>, 0.027
> < 1.25, 3.26, 0>, 0.027
> < 1.5, 3.30, 0>, 0.027
> < 1.75, 3.35, 0>, 0.027
> < 2.0, 3.45, 0>, 0.027
> < 2.25, 3.55, 0>, 0.027
> < 2.5, 3.65, 0>, 0.027
> < 2.75, 3.75, 0>, 0.027
> < 3.0, 3.82, 0>, 0.027
> < 3.25, 3.88, 0>, 0.027
> < 3.5, 3.92, 0>, 0.027
> < 3.75, 3.94, 0>, 0.027
> < 3.974, 3.95, 0>, 0.027
> tolerance 0.00001
>
> texture {T_Brass_5E } texture {Rust scale 0.1 finish {ambient 0.001} }
> rotate <0,0,0> translate <0,0,0> }
Hi.
What are your camera settings? With a camera looking at the middle point of
your spline, it is OK!
Post a reply to this message
|
![](/i/fill.gif) |