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Hi good people of the POV community!
In my current project, of wich i yet say nothing further, I experience
weird "effects" or "artefacts" in my used sphere_sweep, when viewing it from
certain angles. I have no image, but maybe this is a known problem? Question
is, can these things be removed? I tried raising tolerance, but it's still
there. This is the code i use:
sphere_sweep {
linear_spline
16,
< 0.24, 3.19, 0>, 0.027
< 0.5, 3.20, 0>, 0.027
< 0.75, 3.22, 0>, 0.027
< 1.0, 3.24, 0>, 0.027
< 1.25, 3.26, 0>, 0.027
< 1.5, 3.30, 0>, 0.027
< 1.75, 3.35, 0>, 0.027
< 2.0, 3.45, 0>, 0.027
< 2.25, 3.55, 0>, 0.027
< 2.5, 3.65, 0>, 0.027
< 2.75, 3.75, 0>, 0.027
< 3.0, 3.82, 0>, 0.027
< 3.25, 3.88, 0>, 0.027
< 3.5, 3.92, 0>, 0.027
< 3.75, 3.94, 0>, 0.027
< 3.974, 3.95, 0>, 0.027
tolerance 0.00001
texture {T_Brass_5E } texture {Rust scale 0.1 finish {ambient 0.001} }
rotate <0,0,0> translate <0,0,0> }
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