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John VanSickle <evi### [at] hotmailcom> wrote:
> While normals and pigments can be represented with a short vector
> (pigments have 5 values, normals have three), finish statements involve
> a larger number of data (ambient, diffuse, phong (and its associated
> specs), specular (with roughness), brightness, metallic, etc). That
> shouldn't be a show-stopper from a programming viewpoint.
>
> Maybe this is planned for V4,maybe not.
>
> Of course, if you download the latest sources and code up a working
> version, I'm sure the development team will at least read it.
>
> Regards,
> John
Sure. I thought of a pattern definition for those finish items not for the
whole finish block. apart from reflection and irid all those items are
defined by only one single float or vector. i thought for example of
something like
finish {
...
reflection {
wrinkles
reflection_map {
...
}
}
}
instead of just a float value.
i'm not very well versed in povray programming but i guess this should not
be very difficult or even impossible. do you think it would be worth the
effort?
Regards Roman
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