Hello altogether!
I was wondering if it could be possible in any future version to use
functions and patterns in the finish block. If so there would be much more
flexibility in creating stunning material appearances. Other than that
already supported image- and bump maps one could then in particular make
use of ambient-, specular- and diffuse maps that come along with many
texture packs and add a lot to the quality of the appearance of an surface.
There is already the possibility to work around that by layering two
textures with appropriate (e.g.) reflection values on top of each other
where the upper one uses the appropriate map as an alpha channel. But this
gets ugly when several maps are being used and slows down the render and
parsing time.
What do you think?
Regards Roman
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