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Warp <war### [at] tagpovrayorg> wrote:
> I got to play with a real-life glass cube and noticed that if you put
> it diagonally and look at something through it, it will nicely split that
> something into two and show the two parts in opposite sides.
>
> I wondered if POV-Ray simulated this, and it does it perfectly:
A beautiful example of what POV is capable of in the right hands.
I'm quite amazed that you've managed to eliminate all of the seeming
"artifacts" such a scene *could* produce, particularly in regards to IOR
(that is, how a high IOR can bend light rays from out-of-view parts of the
scene and include them where they're not wanted.)
Ken
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