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"Bob Hughes" <omniverse@charter%net> wrote:
> "tune" <nomail@nomail> wrote in message
> news:web.43fb46267124289f858311eb0@news.povray.org...
> All I know about texturing triangles is that they either must be enclosed in
> a mesh and then textured together as a whole, or individually in a special
> way.
I did not tell you all about my .pov file (that you can find below in this
post). Actually, all triangles where eclosed in a mesh. Texture does not
work, both inside "triangle" and outside it, inside "mesh".
What do you mean when you say "or individually in a special way"? Maybe 2D
objects can be filled in with colours otherwise than by "textures"? This
wuold be the crucial point.
> I think the Help section 3.4.2.3 Mesh will have the answer.
Thank you Bob. I already read this section of Help: it was my starting
point.
Problems actually came after this point.
> I'm replying as a follow-up to move this into the povray.general group since
> this povray.windows group is all about the operating system interplay with
> POV instead of its scene description language (SDL).
Sorry, but there are so many groups..... I did not spend a few seconds in
choosing the right one.
But I do not actually find my post in povray.general group nowadays. So,
please excuse me if I post here again.
Here is part of my .pov file:
#version 3.0
#include "colors.inc"
#include "shapes.inc"
#include "transforms.inc"
global_settings { assumed_gamma 2.2 }
// panoramic lens for wide field of view with less distortion
camera {
// orthographic
panoramic
location <-6, -6, 32> // position
look_at <32, 32, 0> // view
// right x*image_width/image_height // aspect
angle 30 // field (greater than 180 degrees
possible)
}
background { color rgb < 0,0.5,0.7 > }
#declare Material_0001 = texture {
// pigment { color rgb < 1,0.25,0.25 >
pigment { color White
}
// finish { ambient 0.2 diffuse 0.5 }
}
mesh {
triangle {
< 0., 23.0799999, 0.>, < 0., 1., 1.>, < 1., 22.7399998, 1.>
// here I wrote "texture { Material_0001 }" in a first trial
}
triangle {
< 0., 26.6399994, 1.>, < 0., 2., 2.>, < 1., 22.9400005, 2.>
// here I wrote "texture { Material_0001 }" in a first trial
}
...........
// here I wrote "texture { Material_0001 }" in a second trial, erasing it
from above
}
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