A slightly less-naked knot. The stairways and platforms are generated
algorithmically; stairs hook up to the platforms from below, with handrails
properly linked. I spent much of the weekend perfecting my wood texture and
bevelling all the carpentry (it makes a surprising difference, even from a
distance!). Render time: 6+ hours.
1600x1200 version:
http://www.infradead.org/~wmp/knotworld2_big.jpg
Still to do (easy):
*Not completely happy with the bricks as viewed up close. Need to tweak
overlap and bevel.
*Raise global lighting level slightly.
*Tweak the stairway / platform generators and rand() seeds to get slightly
more on show.
Still to do (tricky):
*Doorways / windows in brickwork. I'll try to do it by leaving gaps, but if
all else fails I can always difference them out of the finished product.
*People. Need to find some free meshes I think. Failing that, its mannekin
time...
*More knots in the background!!
Thoughts?
Bill
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