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"Kenneth" <kdw### [at] earthlinknet> wrote:
> Really like that sleek spaceship design. I'll have to "borrow" it (heh heh.)
> All in under an hour? Very impressive.
>
> Ken
<shrug> I deleted all the textures in the cityscape macro and replaced them
with texture{color rgb <rand(RdmA), rand(RdmA), rand(RdmA)>}, and threw
different seed values at the macro until I liked what I got.
Spaceship code, if you want to rip it off. :-)
isosurface {
function {sqrt(pow(x + pow(z, 2), 2) + pow(y, 2) * 2) + (-1 + pow(z, 2)) /
4}
max_gradient 2.4
bounded_by {box {-1 1}}
texture {T_Chrome_5E}
scale 100
translate <600, 600, -400>
}
cylinder {
0, <-1, 0, 0>, 5
texture {
pigment {color rgbt 1}
}
hollow
interior {
media {
emission 1
density {
gradient x
density_map {
[0 rgb 0]
[1 rgb 0.01]
}
}
}
}
scale x * 200
translate <600, 600, -400>
}
William
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