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"Sebastian H." <van### [at] gmxde> wrote:
> > as you can see the brightness is very diferent, Where is my error?
>
> I can not put my finger on it but he're some guesses.
> - The texture looks fine, I tried it on a sphere
> - The over all brightness is too high (light source too near?)
> - Did you export normal vectors as well?
> They'll will smooth the hair a lot.
> - Some AA would look good
> - Try to multiply every color in the color map by e.g. 0.5
> - Draw a cylinder in parallel to the hair and compare
> - Try phong instead of specular (though this will not change the
> overall brightness)
> - Shift the texture around. The brown part seems to be above the hair
>
> Sebastian
Thanks for you reply :D Sevastian , I do export normals, I will try what you
recomend. I just got a more or less decent result increeseng the specular to
100 and hard as 50 . . I feel I'm geting close, but not quite there
http://i10.photobucket.com/albums/a116/RCRuiz/Temporal/PovHair2.jpg
Thank you for your help
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