"Michael Goldshteyn" <mgo### [at] comcastnet> wrote:
> I created a scene with some glass like superellipsoids. The scene has
> radiosity and a high max_trace_level. What I am finding is that it looks
> very unrealistic with unsmooth transitions in the reflections in the glass
> columns. Even with anti-aliasing on, the transitions aren't smooth at all
> and it looks very computer generated and not very real. Can anyone help me
> with ideas on how to make this scene look better and more realistic?
>
> Thanks
>
> -------
One more (and probably better) solution:
Add conserve_energy to the finish blocks; the result looks much better and
more realistic.
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