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Please join the testing community for GRC 0.01.03.00!!!!
The link to access latest source is
http://www.grf.hr/~mtodorov/grc-latest.tar.gz
The toolkit is in pre-alpha testing stage and GPL-ed.
Some characteristics:
- it is written in C++, although few C++ - specific features are used.
it shouldn't be hard to backport it to plain C
- synchronous multiplexing is used to switch tasks between servers. This
should not be problem on fast (100 Mbit) networks. If it is, tell me
where you see the bottleneck and I will try to isolate it
- it is FAULT-TOLERANT: if some servers or even most of them go down
in the midst of POV-Ray animation rendering, the GRC toolkit will
simply reassign animation frame to other render server
- it compiles and runs on Intel, G4, G5 under Linux, Mac OS X, and Windows
under Cygwin (tested)
- it runs on Windows, Linux and Mac render servers simultaneously (tested).
up to 16 render servers are supported.
- on Windows, Cygwin development platform is required (www.cygwin.com),
which is free and Open Source
- on Mac OS X, development Xcode toolkit is required, which offers gcc
compiler.
Any other gcc-compatible compiler should do - please inform me if it
doesn't, so I could fix the source
- POV-Ray CLI version for UNIX will have to be compiled and/or installed
on every render server.
Please inform me on every problem you face using GRC toolkit. (Suggestions
for a better name are accepted of course :-) ...) You will be credited.
Best regards,
Marvin
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