POV-Ray : Newsgroups : povray.binaries.images : WIP Cart : Re: WIP Cart Server Time
4 Nov 2024 20:14:50 EST (-0500)
  Re: WIP Cart  
From: m1j
Date: 10 Feb 2006 10:00:00
Message: <web.43eca9efbedcbdc7ed196ef10@news.povray.org>
"stm31415" <sam### [at] cscom> wrote:
> "m1j" <mik### [at] hotmailcom> wrote:
> > I built this cart in XSI but decided to see what POVRay would do with it. I
> > had to change the road look because of differences in texturing systems and
> > the fact that part of my textures in XSI are not tillable. I had to fix
> > that for POVRay which I will use in XSI as well.
> >
> > I still need to do a lot of work on lighting. POVRay is clearly slower so it
> > is taking me more time to tweak the radiosity and light values. In this
> > rendering I have radiosity too bright. My am is to match the output of
> > MentalRay as close as possible. The cart still needs sides and something to
> > be pulling it. And some cargo. Hay probably.
>
> Slower, perhaps, but the textures are so much nicer. And though the lighting
> isn't perfect, the softening and darkening on the inside of the wheels
> makes it look much more like wood. The only thing I like better in the
> first image is the road. Very nice.
>
> -s
> 5TF!


The texture in the first one will end up being used in the bottom image. The
top is POVRay. The bottom in XSI. The bottom one rendered in about an hour.
The top took 8 hours. Longer as I increase radiosity quality. MentalRay has
the advantage of payed programmers working 8 hours a day to make it fast.
As well has it being scanline and raytrace. The amazing thing about POVRay
is that I will be able to make the same image as XSI if I have stick with
it.


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