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"Roman Reiner" <lim### [at] gmxde> wrote:
> "Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> wrote:
> > Thanks Verm for your reply. The thing on the top left is a star-cluster, a
> > bit like our Hercule's cluster. Obviously, I did not succeed much for this
> > object :( and I'll try someting else. One will find herafter a photo of the
> > actual Hercule's cluster.
>
> it seems to me as if the particles are placed evenly (homogenious?) in the
> sphere. you're probably using the VRand_In_Sphere macro in rand.inc.
> in any case i would recommend to raise the vectors to the power of two or
> even a larger number. as the vectors in a sphere (with radius 1) are
> shorter than one they get sort of blackhole warped towards the center. this
> should look more like what you want it to look. higher exponents strengthen
> the effect.
>
> just my 2 cents
> Roman
The cluster is done with emitting media and turbulenced spherical density,
controled by another spherical density. I think I just have to play with
the settings until I get a better effect (might be very sensitive).
Here is the code:
//
----------------------------------------------------------------------------
#declare CLUSTER_RADIUS = 6*SUN_RADIUS;
#declare COLOR = White;
#declare O_Cluster = sphere
{
0, 1
pigment {rgbt 1}
hollow
interior
{
media
{
emission 200*COLOR/CLUSTER_RADIUS // Small dense areas ==> 200
for lightness
samples 20
density
{
spherical
scale 5 warp {turbulence 1 omega 2} scale 1/5 // this makes
the stars
}
density
{
spherical
color_map {[0 rgb 0] [0.7 rgb 0.07] [0.8 rgb 0.6] [1 rgb 1]}
// This makes the thing look like a cluster
}
}
}
scale CLUSTER_RADIUS
translate SUN_DISTANCE*z
rotate -12*x - 17*y
}
//
----------------------------------------------------------------------------
For render time reasons, I used a blob for the stars rather than hundreds of
spheres.
Thanx for advise.
Bruno
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