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hello,
i have a problem with the horizon line. i'm trying to create a scene with a
slightly
reflecting white ground, which fades into the background without a horizon
line. to realize this, i worked with a absolutely white sky sphere and a
white plane for ground with ambient 0.1 and reflection 0.3 finish values.
this works quite good. now the problem is, there is a simple glass panel in
the scene. through this glass panel, you can still see the horizon line. i
tried to avoid this with manipulating the finish values, moving around the
light sources or taking a huge hollow spuerquadratic ellipsoid for a
'round' horizon, but i didn't succeed. does anyone have a tip for me? mabye
there is a simple solution.
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