|
![](/i/fill.gif) |
Alain <ele### [at] netscape net> wrote:
> Use a narrow cylinder going from the phaser to the target. Make it hollow and fill
it with an
> emiting media with a high density value. You can also add some absorbing media with
a complementary
> pigment.
tried that .. didnt quite work ;)
> If the container is very narrow, you need to use a comparatively large density value
as there's not
> much media available.
> Using that kind of media, if you also use radiosity with "media on", your beam will
actualy
> illuminate it's surrounding. You need to use a large count value, otherwise, you'll
miss the beam to
> often.
can someone give me an example of this ?
Post a reply to this message
|
![](/i/fill.gif) |