POV-Ray : Newsgroups : povray.general : --- : Re: How to Improve texture Server Time
1 Aug 2024 06:21:29 EDT (-0400)
  Re: How to Improve texture  
From: RCRuiz
Date: 2 Feb 2006 09:10:00
Message: <web.43e2129069d3098a7cf320@news.povray.org>
Stephen <mcavoysATaolDOTcom@> wrote:
> On Thu, 02 Feb 2006 04:30:16 -0500, Jim Charter <jrc### [at] msncom>
> wrote:
>
> >My earlier
> >post was not intended as a fix but rather as a hint to you about what is
> >going on in your animation.
>
> This is an even bigger hint, Jim. Knowing one of the answers makes me
> remember you're trying to simulate movement.
> (Answered on the understanding that cryptic clues are for crosswords
> and you'll ask again if you can't work it out.)
> It feels better if you can crack it yourself and experimenting with
> minimal scenes builds up your understanding of Povray. I often include
> as a text object what is changing and its value. For an example see
> vect1.pov/ini in scenes > animations > vect1

well I been playing with this and I found something acceptable. Making an
avrage of the vertex on the mesh and then move the texture there with the
normalized orientation, so it look more or less good. Thanks for the help


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