POV-Ray : Newsgroups : povray.general : Re: How to Improve texture : Re: How to Improve texture Server Time
1 Aug 2024 06:23:26 EDT (-0400)
  Re: How to Improve texture  
From: RCRuiz
Date: 2 Feb 2006 09:05:00
Message: <web.43e210c169d3098a7cf320@news.povray.org>
"Roman Reiner" <lim### [at] gmxde> wrote:
> "RCRuiz" <ram### [at] hotmailcom> wrote:
> > "Roman Reiner" <lim### [at] gmxde> wrote:
> > > "RCRuiz" <ram### [at] hotmailcom> wrote:
> > > > I try to emulate lava, but the mapping on the texture is not good wend the
> > > > fluid move, is like it have some global mapping , how can i fix this? and
> > > > How can I improve this texture?
> > >
> > > What objects are you using to visualise the lava? blobs? try this:
> > > 1) apply one texture to every sphere instead of one texture for the whole
> > > blob
> > > 2) apply the texture to the spheres and translate them afterwards. that way
> > > the texture moves with the spheres
> > >
> > > Hope that helps
> > > Regards Roman
> >
> > Nope, I'n not using blobs , I make the Fluid Simulation in blender and
> > exported to Pov, so the object is a mesh, but every frame is a diferent
> > mesh, I will try with blobs if I do not have any other choice
> >
> > Thanks for the reply
>
> For a mesh uv_mapping would be the right solution but i don't know anything
> about the uv_mapping abilities of blender. i doubt this would work in this
> case anyway as this is not one mesh (with its vertices moving) but one
> different mesh for every frame. maybe someone else knows a solution for
> this. i'm out ;-)
>
> Regards Roman

No you right it did not work . Blender is very good with uvm but fluid
simulation becouse is regenerating the mesh it can nor control it :-( , But
thanks anyway


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