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"RCRuiz" <ram### [at] hotmailcom> wrote:
> "Roman Reiner" <lim### [at] gmxde> wrote:
> > "RCRuiz" <ram### [at] hotmailcom> wrote:
> > > I try to emulate lava, but the mapping on the texture is not good wend the
> > > fluid move, is like it have some global mapping , how can i fix this? and
> > > How can I improve this texture?
> >
> > What objects are you using to visualise the lava? blobs? try this:
> > 1) apply one texture to every sphere instead of one texture for the whole
> > blob
> > 2) apply the texture to the spheres and translate them afterwards. that way
> > the texture moves with the spheres
> >
> > Hope that helps
> > Regards Roman
>
> Nope, I'n not using blobs , I make the Fluid Simulation in blender and
> exported to Pov, so the object is a mesh, but every frame is a diferent
> mesh, I will try with blobs if I do not have any other choice
>
> Thanks for the reply
For a mesh uv_mapping would be the right solution but i don't know anything
about the uv_mapping abilities of blender. i doubt this would work in this
case anyway as this is not one mesh (with its vertices moving) but one
different mesh for every frame. maybe someone else knows a solution for
this. i'm out ;-)
Regards Roman
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