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"fls13" <fls### [at] netzeronet> wrote:
> I've got a parallel light positioned outside the window, but it's not
> casting light very realistically. What would be the best light type to use
> so the light fans out once it passes thru the mesh's "window"?
I like your scene; very old-world-looking, just the way I imagine it must
have been like to live in such a place back in medieval days.
To Alain's response, I would add: try using an area spotlight. It will
render faster than a normal area light, since the rays are confined only to
the visible cone. And then position it FAR away from the window. (I
haven't tried a scene like yours, though, so I don't really know if the
light will "fan out" correctly, the way you want. Try playing with the
light's distance.)
An example...
light_source {
0*x
color <1,1,1>
spotlight
translate <...whatever...>
radius 2 // or something smaller
tightness 100 // to make its overall cone sharp,
// since it's aimed only at the window
falloff 2.5 // or 2
point_at <...whatever...>
area_light <1, 0, 0>, <0, 0, 1>,16,16 // just a guess
adaptive 1
jitter
circular
orient
}
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