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>
> Yes, I agree, that does work beautifully. That's exactly the way I finally
> textured my object. But what I as *hoping* was that I could "restrict" the
> full color_map colors to only a portion of the object...based on the
> object's normals (using a sphere as a simple example.) Alas, no.
>
> Your tip about the <0,-1,0> mistake in the docs has me scratching my
> head...I thought I fairly well understood it as written! Egads, time to go
> back over the docs once again....
>
I didn't mean this was an actual mistake in the docs. The docs makes sense
if you remember that they are using <0,-1,0>. If you assume (as I did the
first time I went through) that "up" is <0,1,0>, then the docs seem wrong.
Hope I didn't confuse you any more than necessary...
-tgq
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