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"Kenneth" <kdw### [at] earthlinknet> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > If, as I understand it, you want a texture only on the top half,
> > you wouldn't use the hi_slope and lo_slope, instead, in the slope map, you
> > would have no texture from index 0 to 0.5, and texture from 0.5 to 1.0.
>
> Yes, I agree, that does work beautifully....
>
I should qualify that: It worked beautifully, because I applied the slope
map pattern over a previous texture. But used by itself (as the only
texture), strange things happen, as I've since discovered.
Can someone p*l*e*a*s*e explain why the following two examples show
different slope pattern results? I have some theories, but they're all pure
wacky guesswork.
The first example shows the way the slope pattern worked succesfully for me
(and it makes sense) : The pattern is applied over a previous (white)
texture, and its red color fades to transparency as it reaches the opposite
side of the sphere. Just what I wanted! But the second example--using the
slope pattern alone--shows the red color appearing on BOTH sides of the
sphere. Why so?
Help!!!
FIRST EXAMPLE:
sphere {0, 1
// 1st texture
texture{pigment{color rgb 1} // WHITE
finish{
ambient .3
diffuse .7
}
}
// 2nd texture
texture {
pigment {
slope {<1,0,0>}
color_map {
[0 color rgb <1,0,0>] // RED
[.2 color rgb <1,0,0>]
[.5 color rgbt 1]
[1 color rgbt 1] // TRANSPARENT
}
}
finish{
ambient .3
diffuse .7
}
}
} // end of sphere
2nd EXAMPLE:
sphere {0, 1
texture {
pigment {
slope {<1,0,0>}
color_map {
[0 color rgb <1,0,0>] // RED
[.2 color rgb <1,0,0>]
[.5 color rgbt 1]
[1 color rgbt 1] // TRANSPARENT
}
}
finish{
ambient .3
diffuse .7
}
}
} // end of sphere
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