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"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> "Kenneth" <kdw### [at] earthlinknet> wrote in message
>
> You seem to be misinterpreting the way lo_slope and hi_slope work...
Yes, it does seem so. But I've re-read the slope pattern definition a bunch
of times, and still keeping coming up with my *own* (wrong) conclusion
about how it operates. :-[
> If, as I understand it, you want a texture only on the top half,
> you wouldn't use the hi_slope and lo_slope, instead, in the slope map, you
> would have no texture from index 0 to 0.5, and texture from 0.5 to 1.0.
Yes, I agree, that does work beautifully. That's exactly the way I finally
textured my object. But what I as *hoping* was that I could "restrict" the
full color_map colors to only a portion of the object...based on the
object's normals (using a sphere as a simple example.) Alas, no.
Your tip about the <0,-1,0> mistake in the docs has me scratching my
head...I thought I fairly well understood it as written! Egads, time to go
back over the docs once again....
Thanks for your response.
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