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"Jim Holsenback" <jho### [at] hotmailcom> wrote:
> as you can see from the attached image it wraps the image fine around the
> rolled up ends but not on the flat part in the middle. scale, rotate, or
> translate issues? maybe this isn't possible, but notice how the image is
> wrapped on both sides of the object (front and back of the map object)
>
> Thanks!
Your likely culprit here is that the size of the mesh in the flat area is
larger than in the rolled areas, causing the uv mapping for those triangle
sto be stretched. Even though it is flat between the rolled ends, try to
keep the mesh in this area approximately the same size as in the ends.
-tgq
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