|
|
Following plane with bozo normals looks good as long bump_size is low (less
than 5). When I set bozo to high value as 50 then reflection should come
very blurry and should look similar to radiosity-effect. But in POV-Ray,
reflection on high bump_sized normals looks more shinny than blurry...
WHY?
Thanks for reply... best regards, zuegs
my scene:
camera {
location <0, 2, -10>
look_at 0
}
plane { y, 0
finish { reflection 1.0 ambient 0.0 diffuse 0.0 specular 0.0 }
normal { bozo 50 scale 0.001 }
}
box { <-1, 0, -1>, <1, 5, 1>
pigment { color rgb <1, 1, 0> }
finish { ambient 1.0 diffuse 0.0 specular 0.0 reflection 0.0 }
}
Post a reply to this message
|
|