Hi GP70, hi Warp
I tried the blur-trick and it works. At least for small blurring with
BlurAmount < 1. But if I like to do really strong blurred surfaces (big
BlurAmount ex: > 5) then the result tend to look as fully reflectiv (like
BlurAmount = 0) which seems to come from the self-reflection effect.
I tried to locate this in source code and found that if eye-vector is behind
bonzo-normal-surface then the reflection algo uses the unperturbated normal
of the object thats then looks very unblurry....
Do I something wrong? I feel that in reality there are surfaces that are
more blurred than BlurAmount=1 do... Whats about a better self-reflection?
Thanks for any comment on this, best regards
zuegs
Post a reply to this message
|