As an aside to playing with knots, I've also been experimenting with objects
constructed from bricks - specifically, perturbing the bricks based on
their location.
The two examples here are based on the bricks' distance from a line. The
closer a brick is to the line, the more pronounced its displacement in the
direction of the line (more precisely, within a cone aligned with the
line). The displacement drops off with distance d from the line as exp(-d).
The cannonball just puts the whole exercise into context. Fun, isn't it? I
could spend a whole evening carefully building brick structures in POV and
then blowing holes in them! Plenty of scope for variations, too - could
make things explode from a point, fall apart across a plane, be sucked into
a black hole...
Bill
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