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I need a definitive, short answer to a core question, to understand
something basic about POV behavior: When running a scene the recommended
way--using an assumed_gamma of 1, and with POV display_gamma equal to
system gamma (2.2)--should an object with a pigment of rgb <.5,.5,.5> and
finish {ambient 1 diffuse 0} ultimately end up in the preview render
glowing at 50% of total possible phosphor intensity or "brightness"?
Assuming that <1,1,1> produces the total brightness that the monitor is set
up to produce, and <0,0,0> produces the proper black level. Leaving out a
discussion of all the intermediate steps. No light sources either.
Please, don't refer me back to other parts of this discussion, or the POV
docs. I'm looking for a concise answer. It would clarify a lot of things.
I'd especially appreciate an official response from a POV team member.
Ken Walker
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