Hi, I'm fairly new to this. I understand most of the code, but have not
really worked with image stuff in the past much.
My question is somewhat stupid and basic:
Lets say I render a sphere in checkered plane (ie the Noob Favorite :) ) The
sample image shows up as 160x120 as always. How would I go about making
this image wallpaper size and still have it retian its nice 3d cool
unpixaleated self?
Thanks!
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