POV-Ray : Newsgroups : povray.binaries.images : isosurface lighting problem. : Re: isosurface lighting problem. Server Time
5 Nov 2024 00:25:13 EST (-0500)
  Re: isosurface lighting problem.  
From: Hasan3
Date: 29 Dec 2005 07:40:01
Message: <web.43b3d8ec719b68fca1148aa80@news.povray.org>
"Josh" <s### [at] acom> wrote:
> Did all the objects have a texture applied, I've seem similar this if there
> one object without a texture.

Josh , Obje2 and Object4 are isosurface. And  have a same texture. Source
code :



global_settings {
  max_trace_level 5
  assumed_gamma 1.2
  ambient_light rgb 0

}

#include "colors.inc"
#include "shapes.inc"
#include "functions.inc"

  //*camera //--------------------------------------------------------------
    camera {
            perspective
            location  <2.36351653729229,6.93219315555339,-6.80013009112446>
            look_at   <11.7789531128032,3.12385465710533,5.38224681168665>
    }




//*Işık
//--------------------------------------------------------------
//------------------------------------------------------------------------
  light_source {<-3.93798798921654,28.3416665636843,-14.8981105229398>
        color rgb <1,1,1>*3
  }


 #declare mat_white =
  texture {
    pigment {  color rgb <0.1,0.5,0.3>}

    finish{
            ambient 0.5
            diffuse 0.7
    }
  }


#declare Obje1=
   box
{<8.07895311280318,0,7.58224681168665>,<12.5099417562586,3.12385465710533,-0.143131111903111>
   texture {mat_white}
 }




#declare Obje3=
   prism {
      linear_sweep
      linear_spline
        0,
        0.8,
         9,
       <1.6,0.6>,
       <3.5,0.4>,
       <5.8,0.8>,
       <7.6,0.5>,
       <5.6,0.6>,
       <3.4,0.2>,
       <1.7,0.4>,
       <9.99999999999996E-02,-0.1>
       <0,0>
 translate <8.4,0.465846756827856,7.8>

  texture {mat_white}
  Rotate_Around_Trans(-x*90,<8.4,0.465846756827856,7.8>)
  Rotate_Around_Trans(-y*-90,<8.4,0.465846756827856,7.8>)

}

#declare Obje2=
//---------------Isosurface--------------------------------------
   isosurface {
         function {sqrt(x*x + y*y + z*z) - 1 + f_noise3d(x*8, y*8,z*8)*0.25}
         threshold 0
         contained_by {box {<-1,-1,-1>, < 1, 1, 1>}}
         accuracy   0.001
         max_gradient 4
         scale  <1.05,0.45,0.95>
         texture {mat_white}
         translate <8.52895311280318,3.15932827355748,-0.193131111903108>
 }

#declare Obje4=
//---------------Isosurface--------------------------------------
   isosurface {
     function {sqrt(x*x + y*y + z*z) - 1 + f_noise3d(x*8, y*8,z*8)*0.25}
     threshold 0
     contained_by {box {<-1,-1,-1>, < 1, 1, 1>}}
     accuracy   0.001
     max_gradient 4
     scale  <0.3,0.2,3>
     texture {mat_white}
     translate <8.07895311280318,3.04726354996945,2.75686888809689>
  }

#declare Obje5=
 sphere {
   <8.28069185181685,2.94789039307405,7.28398555070032>
   0.58309518948453
   texture {mat_white}
}

#declare Obje6=
 sphere {
   <12.0806918518169,2.94789039307405,-1.60144492996793E-02>
   0.58309518948453
   texture {mat_white}
}

#declare Obje7=
 sphere {
   <10.3806918518169,2.94789039307405,-0.216014449299679>
   0.58309518948453
   texture {mat_white}
 }

#declare Obje8=
 cylinder {
   <10.4,1.47427676948369,-0.2>, <10.4,-0.125723230516308,-0.2>,
0.282842712474619
   texture {mat_white}
  }
#declare Obje9=
   box {<7.9,0,0.4>,<8.5,2,-0.4>
   texture {mat_white}
 }


difference {
 object {Obje1}
 object {Obje2}
 object {Obje3}
 object {Obje4}
 object {Obje5}
 object {Obje6}
 object {Obje7}
 object {Obje8}
 object {Obje9}
}


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