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"Josh" <s### [at] acom> wrote:
> Did all the objects have a texture applied, I've seem similar this if there
> one object without a texture.
Josh , Obje2 and Object4 are isosurface. And have a same texture. Source
code :
global_settings {
max_trace_level 5
assumed_gamma 1.2
ambient_light rgb 0
}
#include "colors.inc"
#include "shapes.inc"
#include "functions.inc"
//*camera //--------------------------------------------------------------
camera {
perspective
location <2.36351653729229,6.93219315555339,-6.80013009112446>
look_at <11.7789531128032,3.12385465710533,5.38224681168665>
}
//*Işık
//--------------------------------------------------------------
//------------------------------------------------------------------------
light_source {<-3.93798798921654,28.3416665636843,-14.8981105229398>
color rgb <1,1,1>*3
}
#declare mat_white =
texture {
pigment { color rgb <0.1,0.5,0.3>}
finish{
ambient 0.5
diffuse 0.7
}
}
#declare Obje1=
box
{<8.07895311280318,0,7.58224681168665>,<12.5099417562586,3.12385465710533,-0.143131111903111>
texture {mat_white}
}
#declare Obje3=
prism {
linear_sweep
linear_spline
0,
0.8,
9,
<1.6,0.6>,
<3.5,0.4>,
<5.8,0.8>,
<7.6,0.5>,
<5.6,0.6>,
<3.4,0.2>,
<1.7,0.4>,
<9.99999999999996E-02,-0.1>
<0,0>
translate <8.4,0.465846756827856,7.8>
texture {mat_white}
Rotate_Around_Trans(-x*90,<8.4,0.465846756827856,7.8>)
Rotate_Around_Trans(-y*-90,<8.4,0.465846756827856,7.8>)
}
#declare Obje2=
//---------------Isosurface--------------------------------------
isosurface {
function {sqrt(x*x + y*y + z*z) - 1 + f_noise3d(x*8, y*8,z*8)*0.25}
threshold 0
contained_by {box {<-1,-1,-1>, < 1, 1, 1>}}
accuracy 0.001
max_gradient 4
scale <1.05,0.45,0.95>
texture {mat_white}
translate <8.52895311280318,3.15932827355748,-0.193131111903108>
}
#declare Obje4=
//---------------Isosurface--------------------------------------
isosurface {
function {sqrt(x*x + y*y + z*z) - 1 + f_noise3d(x*8, y*8,z*8)*0.25}
threshold 0
contained_by {box {<-1,-1,-1>, < 1, 1, 1>}}
accuracy 0.001
max_gradient 4
scale <0.3,0.2,3>
texture {mat_white}
translate <8.07895311280318,3.04726354996945,2.75686888809689>
}
#declare Obje5=
sphere {
<8.28069185181685,2.94789039307405,7.28398555070032>
0.58309518948453
texture {mat_white}
}
#declare Obje6=
sphere {
<12.0806918518169,2.94789039307405,-1.60144492996793E-02>
0.58309518948453
texture {mat_white}
}
#declare Obje7=
sphere {
<10.3806918518169,2.94789039307405,-0.216014449299679>
0.58309518948453
texture {mat_white}
}
#declare Obje8=
cylinder {
<10.4,1.47427676948369,-0.2>, <10.4,-0.125723230516308,-0.2>,
0.282842712474619
texture {mat_white}
}
#declare Obje9=
box {<7.9,0,0.4>,<8.5,2,-0.4>
texture {mat_white}
}
difference {
object {Obje1}
object {Obje2}
object {Obje3}
object {Obje4}
object {Obje5}
object {Obje6}
object {Obje7}
object {Obje8}
object {Obje9}
}
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