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i would recommend creating a cutobject (maybe a box or a heightfield) and
slice the textobject in two by using difference and intersection. then you
can easily texture the parts at your will.
Hope this helpes
Regards Roman
"Kenneth" <kdw### [at] earthlinknet> wrote:
> I've made a text object, with a nice translucent "ice" texture. I'd like to
> "paint" the top of the letters white (only the top SURFACES), as a base
> color for tracing on some snow objects. Maybe I'm forgetting something
> basic, but I can't figure out how to do that. Some kind of image_map
> configuration? Procedural texture? Or do I need to use uv-mapping? If
> uv-mapping, can I do it completely within the POV SDL, or do I need an
> external app like UV MAPPER? Though I've been reading up on the subject,
> assume that I don't know very much about how to use the uv-mapping process
> within POV itself.
>
> Thanks in advance for any help!
>
> Ken
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