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Christian Walther <cwa### [at] gmx ch> wrote:
> If the lower image looks more aesthetically pleasing to you, that's
> probably because ideal diffuse reflectors aren't that common in the real
> world, so...
> ...you may change the sphere's reflectivity properties using the
> "brilliance" keyword. With "finish { ambient 0 diffuse 1 brilliance 2 }"
> (and assumed_gamma 1), a similar image to Ard's lower one is achieved.
I'm curious; would you yourself use the
brilliance trick to visually correct the
rendered image (as seen in the POV preview render),or would you
leave it as-is because it's physically correct?
I'd genuinely like to know, as it will help me to further understand how you
(and others) use and interact with POV.
Ken
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