POV-Ray : Newsgroups : povray.general : Feature Request: Textures as a function of distance (?) : Re: Feature Request: Textures as a function of distance (?) Server Time
1 Aug 2024 08:20:40 EDT (-0400)
  Re: Feature Request: Textures as a function of distance (?)  
From: mwhidden
Date: 15 Dec 2005 12:25:01
Message: <web.43a1a6c3dd5cc509c739b8ad0@news.povray.org>
"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote:

> Why not use a spherical-texture-map and map a detailed texture to the center
> of the sphere and the brown pigment to the rim? Scaling the sphere would
> adjust the "distance-mapping" of your texture.

I might give that a try, but my gut says that texture maps with complex
textures take even longer to render than complex textures. But, my gut has
been known to be wrong. Often.


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