"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote:
> Why not use a spherical-texture-map and map a detailed texture to the center
> of the sphere and the brown pigment to the rim? Scaling the sphere would
> adjust the "distance-mapping" of your texture.
I might give that a try, but my gut says that texture maps with complex
textures take even longer to render than complex textures. But, my gut has
been known to be wrong. Often.
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