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"Karl Anders" <kar### [at] web de> wrote:
> When using only q(m+1)=q(m)^n+c, that's the ticket. In case of other
> formulae, it's a bit more complicated and I just don't have the time right
> now ...
> suggested reading:
> Peitgen&Richter "The Beauty of Fractals", ISBN 0-387-15851-0
> Chapter 3, pp 53-55
> Concerning your "skewing" of the fractal, I had thought about something like
> that myself, but never managed to really do it; other projects came in the
> way. I always thought that would be better implemented in the POV source,
> so if you get there - have fun !!
the fractal rotated onto the scene's space, rather than projected upon it,
without having to program it in SDL... Anyway, thanks for your
encouragement :)
Regards.
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