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"djschorn" <nomail@nomail> wrote:
> Hi,
>
> On a very thin box.
> Texture is brick with a mortar Gray and the transparent brick color, but the
> result is not very acceptable and realistic...
>
If you just want it as atexture on boxes to simulate the look (from a
distance) try using layered gradient patterns:
//start
#declare WireThk=5;
#declare XSpac=200;
#declare YSpac=100;
box{<-5000,0,0> <5000,1500+WireThk,0.1>
texture{
pigment{
gradient x
pigment_map{
[0.00 rgbt 0]
[WireThk/XSpac rgbt 0]
[WireThk/XSpac gradient y colour_map{[0.00 rgbt 0] [WireThk/YSpac
rgbt 0] [WireThk/YSpac rgbt 1] [1.00 rgbt 1]}]
[1.00 gradient y colour_map{[0.00 rgbt 0] [WireThk/YSpac rgbt 0]
[WireThk/YSpac rgbt 1] [1.00 rgbt 1]}]
}
scale <XSpac,YSpac,1>
}
}
}
//end
If you need a slightly more realistic look, you need to play with textures
and even normals. However for more realistic close-up, you're better to
use csg (ie, cylinders, tori, etc)
-tgq
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