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"Ard" <ard### [at] waikatoacnz> wrote:
>
> - Grapple all your colour values down so the fully-lit pigments look
> right again. Squaring them does the trick. Try out your colour
> picker: your fully-lit pixels will be as they were with
> assumed_gamma 2.
>
YES INDEED, this does work! I went back to my "linear" POV grey-band test
scene, squared all the RGB values (in effect, making them non-linear), and
the resulting POV render, using assumed_gamma of 1.0, looks exactly the way
it should.
FASCINATING!
So...if I had chosen 2.2 as my overall system gamma (rather than 2.0), then
I would have had to alter each of my "linear" grey-band values by raising
them to the power of 2.2, rather than just squaring them...to get the same
pleasing visual result. Correct?
Ken
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