POV-Ray : Newsgroups : povray.newusers : Crazy lighting : Re: Crazy lighting Server Time
29 Jul 2024 12:15:06 EDT (-0400)
  Re: Crazy lighting  
From: Ian Crofoot
Date: 12 Dec 2005 19:10:01
Message: <web.439e10749249257b265c44900@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> There is a major problem with you normals here.  The normals appear to be
> somewhat inside out, but more importantly, they are not orthagonal to the
> faces (considering they're supposed to be flat.  Pov interprets the surface
> as curved according to the normals, and shades it as such, even though the
> actual surfaces are flat.
>
> Seeing as this is a flat object, the vertices at the corner of each triangle
> would have to be identical and orthagonal to that triangle to be shaded
> correctly.  But because it is a flat object, you don't need to specify
> normals at all.  Try deleting or commentig out both the normal_vectors and
> normal_indices sections.

That did it.  Thank you very much!


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.