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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> There is a major problem with you normals here. The normals appear to be
> somewhat inside out, but more importantly, they are not orthagonal to the
> faces (considering they're supposed to be flat. Pov interprets the surface
> as curved according to the normals, and shades it as such, even though the
> actual surfaces are flat.
>
> Seeing as this is a flat object, the vertices at the corner of each triangle
> would have to be identical and orthagonal to that triangle to be shaded
> correctly. But because it is a flat object, you don't need to specify
> normals at all. Try deleting or commentig out both the normal_vectors and
> normal_indices sections.
That did it. Thank you very much!
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